[Enderal Review] Almost like Skyrim, but better

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One of the main, and most proven, ways to extend the life of a game is to support user modifications. Mods open up a previously unknown layer of content for the player, the variety of which is limited only by the imagination of the modders. Skyrim and still lives, not least thanks to reissues its flexible engine for modifications, which is why the game is still overgrown with fan content. Let’s be honest, if you played Skyrim, then you definitely installed mods, at least on the interface. And when I talk about content, I mean not only replacing the dragon with Thomas the Tank Engine, but also a whole separate game. A game with its own lore, plot, leveling system, map, etc.d. And I will say more, the game is absolutely free. If that’s not an indication of the engine’s flexibility, I don’t know what is. And this is the game that is under my consideration. I think you either guessed it or read the title, but this is a review Enderal

I must say that Enderal is not even the first game in the series. The SureAI team also has three projects that share two distinctive features with Enderal: they are made on the Bethesda game engine (These are mods, yes). And they take place in a shared universe. The reason why I choose Enderal lies in the video on our favorite StopgameRu, which was visited by mods specifically for Skyrim. Well, since Enderal was mentioned in passing in the second issue of ideal Skyrim, this is an excellent opportunity to review this wonderful modification. However, I will return to other games in the series, and especially Nerim, someday. Something like this

In fact, as I wrote above, Enderal is almost a completely independent game. It has its own world, its own leveling system, its own plot, etc.d. However, the only thing it has in common with Skyrim is Skeleton game. In the sense that no matter how different it is, the engine will be the same, which means if you have played Skyrim, then you will already understand how to play Enderal. And if not, then I don’t believe you you’ve definitely heard about it, and you should have at least some idea of ​​the process. Therefore, I want to focus more on how this game differs from the fifth part of the scrolls.

First things first – this pumping. It’s not radically new, but there are differences. Let’s start with the fact that the skill leveling tree has gone down depending on the frequency of their use. From now on, the player receives skill points for each level. You can spend these points only with the help of special books that are scattered around the world and sold at the appropriate merchants. Although, you can immediately forget the first option, because, most likely, you will not be able to find a book of the skill and level that you need. At least I found only useless books, which is why I sold them and bought the ones I needed, but maybe you will have better luck. You also get memory points for leveling. But for this thing you can already pump up your perks, which are located on special memory pillars, which you gain access to through meditation. In fact, it sounds twisted, but in reality these are ordinary leveling trees from Skyrim, only with slightly different perks. In general, the main difference from scrolls here is that for leveling up two combined skill pillars you will receive class prestige, which will give you some advantages. It is logical to assume that you will receive this Class towards the end of the game, but in fact, throughout the entire game I was able to level up four pillars, and the class received prestige almost at the beginning. Memory points, by the way, can also be found in books, but this is very rare. In the books, by the way, you will find a guide about what prestige classes are in the game, so I advise you to read the books more often. Seriously, books here are more useful than in real life.

Something’s missing, yeah?

However, the main thing that leveling up in Enderal does is that it does not allow you to study everything. Now you won’t be able to create a magician-war-thief, and if you do, it will be with oh, what restrictions. And this makes the game noticeably more difficult and interesting. Even if you can level up the War, Mage and Thief perks in one playthrough, then you definitely won’t have enough skill points for everything. Towards the end, of course, you can pump up more skills, but by the end of the game they will be useless. This makes the game much more interesting and even more replayable, because it makes sense to try new builds with a new playthrough. In addition, this makes opponents more difficult, because it is impossible to choose the ideal tactics for everyone. And even before the final, when I considered myself invulnerable, opponents appeared who did not think so. And this is only on medium difficulty level. I especially like the magic fever system, which increases due to the use of healing potions and spells. You can lower it with the help of Ambrosia, and ignoring it can lead not only to Debuffs, but also to the death of the character. Add in the fact that food only heals outside of combat and congratulations, balance has been restored to the game. About the choice semiRaces, by the way, you don’t have to think too much about, because the initial bonus to any skill is so insignificant that you will immediately stop noticing it.

But reading the book of spells here costs absolutely nothing. So please, a list of spells that I don’t use at all. Imagine what would happen if I pumped up magic.

Continuing the theme of differences from the ancient scrolls, it’s worth talking about the map. The map here is much smaller than Skyrim. Of course, I didn’t walk with a ruler, but I have this feeling. However, with all this, the map feels much more developed. It feels like every centimeter of this world was made by hand, because you want and need to study it. There are a lot of collectibles of different types, a lot of visual storytelling and there are even hidden quests that can only be found when traveling on your own. There is almost no fast travel here at all, but, to be honest, this does not interfere at all, in my opinion. For example, you can read a book, learn about some monster that lives somewhere in caves and it would be nice to find it. Or you can just wander around the location and completely by chance find an unremarkable note that will lead you to the test room. The game encourages exploration and does everything it can to make its world interesting. I like this approach and I must note that Enderal is much more interesting to study than Skyrim.

And this is the series of Books “The Butcher of Ark”. All ten books are roughly 80+ pages of a real book, and the story is interesting enough to make them worth reading. The only caveat is that these books are scattered throughout Enderal and the further the story goes, the more difficult it is to find new volumes. These are the kind of collectibles I’m talking about

I’ll also briefly mention the soundtrack and dialogues. The first one is simply amazing. That’s true, Marvin Kopp(mostly) gave us a simply amazing musical component of the game. Music in Enderal always sets the right mood and works for the atmosphere. In addition, the full rest of Skyrim lasts more than 3 hours, and Enderal’s is 5 hours. Draw conclusions. But I won’t talk much about dialogues. Of course, this is not the level of Fallout or Planescape, but at least there is a rhetoric skill that is actually used in dialogue. In the entire TES series, eloquence was really useless, so, again, draw your own conclusions.

All of this mostly concerns the gameplay, but now let’s move on to the plot. You know the plot. This is the same thing that is connected with the main quest and which usually no one cares about until the secondary ones are over. This is the classic model for all scrolls. However, Enderal has slightly different views on the presentation of his story.

In fact, I think this is the main reason why I think Enderal is better than Skyrim. So the title isn’t exactly clickbait in fact, every second review on Enderal is called that. Of course, a new role-playing system is also good, but this modification won me over precisely because of its Scenario. And I’m not just talking about the main story, but also about side quests, factions, lore, etc.d. Right now I could stop here, saying that everything here is cool in this regard, but let’s try to look at this in more detail.

Let’s start from the very beginning, because already here the game manages to intrigue us. We start in some picturesque, colorful and green place. Where, if you turn, you can see the burning of bodies on the cross and the altar to the dark gods. Then we meet our ? father?, who carries something incomprehensible and burns along with the corpse of a deer. Great start, to say the least. In the end it still turned out to be a dream, but I’m already hooked. I’m interested in what they can show next. And the further, the more interesting. The main storyline is not just for show. It’s filled to the brim with truly unexpected well or not so much plot twists, moral dilemmas and character deaths. Yeah, I advise you not to delay completing secondary quests, because you never know who will die and who will survive to the end. But damn, you get attached to the characters. They have their own characters and views on the world, you can talk to them while wandering around the world, and two of them, in the best traditions, can be romanced. This makes it very sad when your pet dies suddenly.

Side quests aren’t exactly that great, but sometimes they can also lead to very ambiguous endings. However, in addition to the usual side quests, there are also side storylines. Essentially, this is a series of tasks that are united by a common plot. Their main difference from ordinary orders is the system sympathy from the characters. The point is, some characters have a sympathy scale that changes depending on your actions. Usually NPCs with this scale have their own biography, some goal in life, and it’s possible to romance them we all love it. In the main plot, of course, such personalities are also present. Not that this is some kind of new game feature, but the very fact of its presence speaks to how you can approach character creation, which Bethesda did not do well. The death of these heroes will most likely be on your conscience, so be careful. The only thing that may confuse you is that not everyone uses this scale, if available. Not that it really matters though.

Yuslan will remember this

Well, a few words about Laura. Compared to the scrolls, here it is a little more down to earth. All the races represented here are human, but one has elven ears, although no one calls them elves. In general, the world Vyn feels much more down to earth compared to Tamriel. The point here is not even in ethnic diversity, but in all the details on which this world is built. You see, here I would like to draw more parallels with the Dragon Age universe, with their attitude towards magic and religion. But with all this, it still remains a smaller world compared to the world of scrolls. Especially if you compare the chronicles and maps of both worlds.

I think everything is clear here

If you try to find the main difference between Enderal and Skyrim, you can come to one rather rough conclusion. SureAI has something Bethesda will never have. I apologize to them, eat eggs. They can do things that a AAA game will never be able to do. This is very difficult to explain without spoilers, but, you see, a project designed for the mass consumer has certain limitations that Enderal is not burdened with. I honestly feel very embarrassed not being able to explain this without spoilers, but throughout the entire playthrough you will constantly be staring at the monitor with your mouth open and the thought “But Arbor would not do that.”. But SureAI has already been done. Character deaths, moral issues, and circumstances over which you have no control. Overall, you really have to see it for yourself. Believe me, character deaths are just the tip of the iceberg of how the game can take you by surprise. And for the RPG genre, alas, this is rare. Especially for fantasy.

In this section I will talk about the shortcomings of the game. In principle, this will be very short, because there are no really significant shortcomings in the game. In fact, the only reason this section exists is because not very successful attempts at objectivity. So I’ll be as brief as possible.

In fact, the game’s main flaw comes from the original source –bugs. Those famous Creation Engine bugs that many players know better than the lore. Choose for every taste. There are regular crashes with a frequency of 2 hours to 10 minutes during downloads. Stuck animations and characters getting stuck in doors. Or maybe it’s better to break the damn script? In short, this is a sore subject for any Creation Engine project. Bugs can range from very annoying to game-breaking, but luckily autosaving happens quite often. It’s not that this spoils the game in any way, but during long runs it can get very annoying.

To infinity and beyond

Well, a stone in the localization garden. Localization, please note, a free mod. I mean, its presence is already an achievement, but since I’m reviewing the entire mod here, I’ll say about every, in my opinion, important aspect. And in general, the localization was done tolerably. Everything was translated correctly, and the volume was large, but there are too many mistakes in it. Somewhere the translators will make a typo, because of which there will be a “yu” instead of a period, and the words will be repeated. Sometimes lines are spoken exclusively in English. Well, there are inconsistencies in the translation itself. When the meaning of the text is translated correctly, but the text and the voice of the original in the background are different. This can make you a little confused. But, I repeat, it’s good that the Russian language is here at all.

And here is the main crutch of the Enderal screenwriters. GG will always be cut off at any opportunity, just to advance the plot. Our character is passed out so often that it feels like sudden blackouts are his Achilles heel.

In fact, these are almost all the disadvantages of the game that may catch your eye. The rest is already a number of minor shortcomings that you forget about after you turn on the game the next day.

You know, Skyrim is much larger than Enderal in all respects. The Elder Scrolls have a larger map, more quests, more books, more everything. But this is the very case when quality prevails over quantity. When you first start Enderal, you’ll be hooked and the longer you play it, the more you’ll get stuck. It is smaller than Skyrim, but at the same time, not worried about possible sales revenue, the SureAI team was able to give us an adventure worked out to the smallest detail, with a good story and well-developed gameplay, showing a level that even the mastodons from Bethesda could not reach. And what’s most important is that this game, because you can’t call it an ordinary mod, is given away absolutely free. You can get all these emotions absolutely free and legally by simply going to the Steam workshop. So why don’t you try?

The Elder Scrolls V: Skyrim

Enderal: Forgotten Stories

Best comments

Well, how should I say..

The only complete walkthrough: no modifications at all, not even to the interface, I just sat down on vacation and played only Skyrim for a month until my head started to crack.
After complete completion: I found 3 assemblies on the Internet for 100+ mods. Getting acquainted with each one ended with the fact that due to “realistic physics” the cart turned over at the beginning and did not allow the script to continue the game. After that I didn’t touch the mods.

I have never felt the desire to return to Skyrim, but if it does appear, it will only be with such modifications.

Yes, in general, you are right, bro. Very few people actually played without mods. And it’s not necessary to install what kind of exotic. There were just necessary things. Trite original dragons were killed easier than polar bears. It was funny and not at all funny. I’m not even talking about banal and absolutely undeniable improvements in the interface and graphics.

The game is really https://7criccasino.co.uk/games/ worth the candle, I played it myself in June and was extremely pleased, I was worried about the characters in the game, I was happy with the atmosphere, the music, and the plot in general, and the additions also cannot go without attention, this is also something else, the same experience. Therefore, for those who haven’t played yet, I highly recommend it, you definitely won’t regret it. By the way, I only had one bug in the game, and it was later fixed by the developers with a patch. And if anything, they have a forum and discord, where you can tell what problem you have or what bug you found and they will fix it.

Thank you, I think Enderal deserves more attention. As for movement, I wrote that there is almost none. Still, you still need to get to the mirad towers, and the required scroll should still be in your inventory. Still, without fast travel, moving around the open world will be problematic at all.

I have a similar story, I built myself a build with physics, graphics, etc.d.
As a result, when the cart pulled into Helgen, we knocked down the legionnaire to death “The list is in the abyss, let’s put him on the chopping block” and the execution never began)

Enderal clearly shows. that even on this crooked engine you can make a decent game and it won’t be just another stripped-down clone of Oblivion with new textures… Having played Enderal, it will be painful to return to Skyrim, the jambs, poverty and limitations of the latter will be most striking, causing spontaneous attacks of boredom and anger under the constant facepalm debuff

In fact, I myself played as a thief but did not encounter such problems. In fact, the smoke bomb perk or leveling up into a werewolf can help here. With a bomb, absolutely any collision can be reduced to the fact that the enemy will calmly wait for you to stab him in the back or shoot him in the same place. And it’s always useful to carry potions of wolf’s blood with you, since in case of failed stealth, transforming into a werewolf provides enough opportunities for direct confrontation. But satellites, of course, can ruin stealth, but there are not many missions with them. As for the plot, I advise you to go further.

I completed Enderal last fall and basically agree with everything.
I’ll add that bugs and broken scripts can be fixed using third-party mods and patches just like in vanilla Skyrim, fortunately there is only one engine. Therefore, if you spend half an hour before the game to set it all up once, there will be much fewer problems.

I’m incredibly happy that Enderal is gaining an ever-increasing audience compared to previous versions before being published on Steam. And, undoubtedly, well-written reviews like yours played a role in this. I myself have not yet completed the new version of the game, but I must note that there is even more content in it with the release of the Forgotten Stories add-on. The same Dunnoye used to look empty, in comparison with other locations in terms of filling.
Regarding the review, I would like to add: the modification has quick movements (scrolls, teleportation spells, mirad towers), another point is that you don’t want to use them, wanting to explore every piece of this world. But when playing on the steel path difficulty, you want it or not, but you will use them to replenish consumables, sell accumulated loot, or get to the phasmalists’ table and change the equipment of the ghost.

The fact that the developers drew inspiration from different sources is clearly no secret. One reference to the “Scroll of Unlocking Onduzi” is worth it. But these moments are rather taken from Morrowind (teleportation scrolls, travel system, etc.). Of course, you can tighten up the side lines aka “yes, these are guild lines!", but half of the RPGs have such things (even if they are action RPGs).
As for the graphics, in general, no one argues here – few of our own textures were drawn. But the merit of SureAI is not in the technical graphics (it does not live up to Skyrim with 100+ mods), but in the way it is all done from the point of view of design and perception. A bunch of scenes, the passage of which is choreographed: in addition to the standard TES exit from the first training dungeon, there are crystal forests, a room with rain knocking outside the window, an area with a cursed forest, etc. This is especially noticeable during story trips with companions – they walk along the road, and you are forced to go with them, and this path is by no means accidental.
As for Todd Howard… let’s not be dramatic) Arbor has never made a game for free out of sheer enthusiasm. Morrowind was an attempt to save the campaign from bankruptcy, and they fully invested in it. Yes, it turned out impressive, but they didn’t risk it anymore. Further areas and sky clearly bear traces of rendering (that is, the desire to spread to a large audience and make big profits). Or maybe you forgot what year the gazebo tried to sell an armor skin for a horse for Oblivion? This was definitely not 5 years ago.
So the process of entering the “Bolshoi Theater” began a long time ago for Besedka, and now it simply logically continues. Perhaps SureAI will also become a commercial enterprise, and someday it will roll down just like the gazebo. Comparing them to a gazebo is like comparing a hermit to a tax collector. Once upon a time the collector was honest, but gradually he began to take bribes and all that. Does this mean that the hermit, having become a tax collector, will someday begin to take them?? well maybe. But I haven’t done it yet; whether it will become is unclear, and comparing them in this vein is like putting an owl on a globe.

Great review. I really didn’t expect that I would install Skyrim again, but perhaps I’ll really try it. Author, thank you very much.

I also specially registered :).

I’m just passing through right now. Comrade, you have a typical syndrome – “I want to feel cool and play on the “Iron Road” difficulty, but I don’t know how to do it.

Firstly, the claim “I can’t kill everyone quickly” and at the same time the desire to play at higher difficulty levels looks very strange. It’s as if increased levels of difficulty are created specifically for those who want not just an easy walk through Endoral, but a serious challenge where you have to sweat. In any TEC game, the maximum level of difficulty implies working primarily with your brains, competent use of the surrounding area in battle, plus a detailed knowledge of the nuances of mechanics. It’s the combination of all this that gives successful completion of max difficulty in games such as “Oblivion”, “Skyrim”, “Endoral”. Without this – yes, just force the safe loads. For you there is the “Adept” difficulty, where the same magician carries out everything through L-P-click.

— 100 alchemy makes it WORSE than store-bought ones.

Firstly, this in itself is a good element of balance for an initially imbalanced alchemy. Secondly: alchemy perks are needed for some reason in the thief branch. Balance – if you want good alchemy, take the perks from something else and pump them up.

ghost amulets summon warriors. Which often only anger the crowd and die heroically.

Actually, there are arrows there too. But judging by your lamentations about “crystal guns”, it’s not at all clear why tanks didn’t please you personally. Since you only know how to use “crystal cannons”, this is, on the contrary, what you need.

4. Combat – all the disadvantages of Skyrim, from weapons/arrows flying through textures WITHOUT damage to incomprehensible stealth, when they can’t see at point-blank range, then they shoot through walls.

Game on the Skyrim engine, what complaints can there be??

There is much more vegetation than in Scarim – archers and magicians are not visible behind the bushes, but they shoot at you perfectly.

The amount of grass is regulated in the game settings. Up to its complete shutdown.

But in general, on the “Railroad” difficulty, you need to move very carefully in unfamiliar terrain. In stealth mode.

— ALL sane builds come down to the “crystal cannon” item. At a difficulty higher than adept, even a warrior in heavy armor will not be able to “tank”.

Just sane builds are upgraded by selective selection of the necessary perks from different branches. For every stage of the game. At the same time, the most problematic part is the sudden attacks of mobs on an unsuspecting you. Consequently, you either play with a crystal cannon, but are killed by surprise attacks and snipers on the roofs (something like how I played as a mage in Skyrim), or first of all you pay attention to the survivability perks, and only then to the attacking ones. Because the lack of attack can be compensated for by brains when there is time to think and figure it out, but the effect of surprise must be minimized by all means. In Enderal I play this way, and I reboot quite rarely.

– The ONLY build that may not save at maximum – loading 10 times per battle is an intruder archer.

Again, you’re talking about high-level mono builds. But Enderal is willing to play mixed builds. There are even separate classes for them.

To understand – the magician dies with one blow of the ax, the archer too. A warrior needs five strikes. This is despite the fact that he has much more HP than a magician.

HP does not depend at all on whether you are a warrior or a mage. They depend on what you upgrade when you level up.

Balance between health on the one hand and stamina or mana on the other. On the Iron Road, I recommend increasing your health. As much as possible.

At the beginning of the game on the Iron Road difficulty, the first few levels of battles should only be fought near deep rivers or on the coast. There you can use the effect of deep water and use it to cope with groups of dogs and robbers. And to climb deeper into the mainland only after thoroughly leveling up and understanding the mechanics. But in the beginning you need to avoid fights altogether and avoid the first mobs.

Again, for those who don’t like careful and leisurely gameplay – guys, set the difficulty lower, everything is fine there. There are plenty of replays of the passage of an adept flying through the entire Endoral on the Internet.

— Sorcerer’s fever will not allow you to constantly drink potions for HP, so after the battle we WAIT until all sorts of pies pass through, restoring HP.

You don’t have to wait, you can slowly move forward at the same time, inspecting the surrounding area for any goodies. The fact is that mobs in Endoral control a certain territory, and if you kill them, there will be no other mobs within a certain radius. So your health will completely regenerate, it would be something to regenerate it.

Sorcerer’s fever can be relieved with ambrosia, and there is also an excellent perk for this in the Sorcerer’s tree. There is also a spell that allows you to vampirize life from mobs. This allows you to regenerate during combat, bypassing fever debuffs. But of course it’s not very simple, because there is no immobility here, everything is balanced.

5. The world – how convenient it is to travel ONLY through gorges! Or use a climbing horse.

A horse crawling over rocks is a really huge bug left over from Skyrim. As for the convenience of travel – the territory of Enderal is already small, if it were also possible to move in a straight line in any direction – exploring the world would turn into some kind of farce. You can climb the rocks in some places. In terms of descent, the game allows you to jump or slide from fairly high ledges. So it’s not all bad.

— there is no quick visit to locations. Run with your feet. The scrolls and towers of the cab drivers save a little, but it’s all the same, the journey

In an open world game, one of the most important gameplay elements is exploration of the area, a leisurely journey. To prevent this journey from being too long, the towers are evenly placed.

For those who don’t like it, download the fastvel mod. We don’t want to figure it out and install mods – then we just don’t play open-world games, they’re obviously not for you.

But they are only in the open world (putting a beacon in a dungeon, running to the city to sell loot, then continuing the clearing will not work)

The game has a weight limit. It seems to imply that the player will not be able to take everything uncontrollably, but must choose.

This is again a game element, standard for RPGs.

The ability to endlessly jump back and forth, this limitation neutralizes and destroys immersion in the gameplay.

But in Enderal, unlike Skyrim, from the very beginning of the game, general storage chests are available to you at no cost. This greatly solves the problem of accumulating, for example, materials for crafting that you currently have nowhere to put. This way you can take only what you need on a hike.

You can also buy/craft a backpack, there is a perk for increasing weight. T.e. In terms of loot, Enderal is quite democratic.

6. Leveling up – Straight out of Gothic. Some people think this is a plus. I am a minus.

Just right for playing on Iron Path difficulty – it makes the game much easier. For example, heavy armor can be upgraded without getting a splash, but by simply brewing potions and opening new locations. T.e. Such leveling gives you flexibility when you first use some means, and then, having leveled up others, switch to them. In general, the fact that general leveling can be achieved peacefully is a big plus. This is much more adequate than trying to increase the required skill to 100 at the beginning of the game.

But here you also need to take into account the points that are awarded when you gain a level (very few) and look for money to buy books.

This is so that it is impossible to abuse the leveling system by pumping the character to the maximum without raising the level. T.e. the game closes the holes in the balance of the original Skyrim, allowing you to become an imba, bypassing gradual development. At the same time, this gradual development itself is facilitated by a democratic approach to obtaining experience.

And the most annoying thing is that if you haven’t figured out the system first, then you CANNOT reset. The build is messed up, it’s very uncomfortable to play.

Again, if it were possible to reset the characteristics, the passage would not represent any challenge.

The ability to set a comfortable difficulty level at any time in the game allows those who find it too difficult to successfully play with any build.

— the only way to level up at level 50+ is to farm mobs. T.To. all quests have already been completed at this point. You have to kill a lot. So, as quickly as possible.

Why do you need to quickly? You are at an unpleasant job that needs to be done as quickly as possible and go to rest? If you don’t have time, no one forces you to play games. Moreover, all the quests have already been completed, which means that you still don’t have any other more interesting activities besides killing mobs here.

Completed Enderal twice. Overall the game is great, but there are some drawbacks for me personally. Firstly, it is 90% built around story quests and several side lines. In other words, Enderal doesn’t have what made me love Skyrim – there’s nothing to do in this world except complete quests and you don’t want to live in it. You just feel the atmosphere of a total arctic fox, the plot tightens its bells and literally shouts – go ahead hobbits, the ring will not throw itself away. Of course you can ignore it, but it ruins the atmosphere. Okay, I stepped over myself and began to study the world. What do we have in terms of social fullness?? Let’s remember Skyrim, where every NPC in cities and towns has its own history, its own character and its own interaction with other NPCs. Often scant, but the NPCs in Skyrim are interesting to follow. They have lots of tiny little secrets. For example, Driva, who lives in Riften and is the wife of Bersi Honey Hand, on the sly from her husband, became addicted to skooma and steals money from the store. There are no quests associated with this, it does not lie on the surface, all this can only be found out by watching the characters. In Yenderal, NPCs are just extras, they are completely empty. If there is an interesting character in Enderal, then he is a quest character and he is interesting only for the duration of the quest. For example, the very first merchant you meet and kill for her is Vatira. What ends up happening? She sits where you found her and does nothing. In Skyrim, at a minimum, she would have gone to her home or shop, or at worst, she would have just gone somewhere.

The second drawback is that the game is over. The question is – why did I buy a house?? Why is there a bank in the game?? All this is extra effort, because “you don’t need a house, dear”, the world is about to die, and in general you don’t need money either. And then you begin to feel that collecting something, collecting, researching, all this makes no sense. You can only take yourself and what you are wearing with you. This terrible devaluation of all your achievements undermines interest in the game and its replayability very much.

In short, roleplaying is completely dead in this game. You can only play the “savior” of the world and no one else. And it doesn’t matter at all what you are like and how the path was passed.

What I really liked – taverns. You want to go into them, you want to play mini-games, each tavern has its own twist, if only they brought normal NPCs it would be a total blast.

My verdict – for the terrible outrage of the social component and social emptiness, I give it 7/10. Everything else ranges from good to amazing.

P.S. The game has a terrible aftertaste. I experienced something similar in The Witcher 3 after going through the storyline with the bloody baron, but The Witcher 3 itself left a great aftertaste. The name of the final quest alone – “Something ends, something begins” – leaves you with the feeling that everything you did was not done in vain. In Enderal there is only ashes.

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